What GAME by Virtuals is

GAME by Virtuals (GAME) is a token issued on Base, currently ranked 494th by market capitalization among the assets we track. Rather than being its own blockchain, GAME by Virtuals is a token issued on a host chain and traded across that ecosystem. Standardized sector tags are thin for it, which makes liquidity and the project's own materials the better guide.

GAME by Virtuals is a blockchain-based gaming platform that utilizes a unique ecosystem to enhance gaming experiences through decentralized technologies. Users can earn rewards and engage with games in a secure environment.

How to approach GAME by Virtuals

GAME by Virtuals sits on top of an established chain, so the base-layer security is a given; the open question is real adoption. Market data and primary sources beat assumptions here.

Background & fundamentals

GAME by Virtuals is issued as a token on Base rather than running its own base-layer blockchain. In sector terms it is most often filed under Base Ecosystem and AI Agents.

Where GAME by Virtuals sits in the market

With GAME near $0.00541414, GAME by Virtuals carries a market capitalization of $5.41M. Around $239.51K changes hands across exchanges in a typical 24-hour window. That is a turnover of about 4.42% of the float — a healthy level of activity for an asset this size.

Almost the entire GAME supply is already in circulation (~100.0% of the 1B cap), so future dilution is effectively off the table. GAME remains -99% beneath its all-time high of $0.3912, the kind of gap that historically takes a full cycle or a fresh catalyst to close.

What the price history shows

The tape currently reads 24-hour -8.78%, 7-day -26.89%.

Volatility profile

Recent action puts GAME by Virtuals in the Extreme-volatility band — it is in a high-volatility regime — these are the conditions where outsized gains and losses both become more likely.

How to evaluate GAME by Virtuals

For an asset of this type, three lenses matter most:

  • Liquidity — how deep and reliable trading in GAME actually is, since thin books amplify both moves.
  • Supply dynamics — circulating versus maximum supply and the dilution that implies.
  • Primary sources — what the project itself documents, because standardized sector data on GAME is limited.

This page pulls live market data, on-chain stats where available, exchange-by-exchange volume, and our forecast model into one view so you can work through those questions in a single place. None of it is investment advice — it is a structured starting point for your own research.